Карта: To Kill for Power
Автор: Tang Wen En
Размер:
XL
Подземелье: есть
Версия Heroes III: AB
(Клинок Армагеддона)
Уровень
сложности карты: 4 (очень сложный)
Количество
противников: 7
Условие победы: добыть
артефакт
Условие
поражения: нет
Описание: Эта карта - общепризнанный
шедевр картостроения Heroes III (читайте,
например, отзыв на MapHeaven).
Вы играете за злого чародея, наконец-то
вырвавшегося из астральной тюрьмы и
гонимого желанием наказать своих обидчиков.
Карта очень тщательно выполнена как в плане
продумывания боев, так и захватывающего
сюжета (с очень неожиданной развязкой и
саркастическим юмором) и красивой
прорисовки (причем с действительно ловко
замаскированными "тайными проходами").
Требует знания английского языка, так как
необходимо внимательно читать все
сообщения - в них ключ к разгадке.
Авторские советы
1) To defeat the hero with the angel in the astral prison, use slow.
2) To defeat everybody else in there, use the "wait, attack, attack" tactic.
3) If you dally, you may encounter forces too strong for you in the inferno area. But if you *do* dally, they'll build up things for you.
4) Aine's too powerful to take out without a certain spell. You'll get it later, don't worry.
5) So you've defeated the wizards, stuck? Secret passages...
6) Do take (at most) 15 archdevils with you into the Valley of Tempus. You'll just waste them if you bring more. *gasps* are to prevent boats from landing.
7) Sometimes, retreat is a good idea. Dismissing unnecessarily can be exceedingly dangerous to your health.
8) So, Tunnel of Terra visited. Where to next? Secret Passages...
9) The Dragons will aid you. If you find their cliffs. Secret passages...
10) Hear that the elves have escaped and are fleeing? Perhaps you would like to find their homesteads as well? Secret passages...
11) The Cavern of Aqua. The only place to get spells at half price. Or double. Or something. (I have to be obscure, not succeeding, am I?=) And of course, water flows in many directions, sometimes, you just have to go with the flow.
12) Thr grail diggers. You see them, you kill them, if you feel mean, but the Cavern of Terra? Secret passages...
13) Lyndor would love to kill Elleshar, but he can't have all the glory, all the time, can he?
14) Cavern of Ignis is found beneath a hotbed of lava. Explore the volcanic eruptions in the cavern CAREFULLY.
15) Defeating the Four is easy. If you have the correct artifacts. When you reach the storehouse of the elements, be sure to pick the right artifacts. Read their descriptions and choose wisely.
16) Terra has a KILLER spell (implosion: 12000+ [that's right, twelve thousand] damage), protection would be good, as would imunity, or if not, resistance.
17) Sometimes, Aeris refuses to power up, you will have to make do with a lousy Aeris then. Beware her haste.
18) Aqua is by far the sneakiest of the Four. Beware her clone and teleport.
19) Ignis is a brainless boob. Playing correctly, he will not use a single spell of his against you.
20) Return to the Cavern of Ignis with the proper artifacts to win. Or lose. However you interpret
it.
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